Latest in cs.hc

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RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut RodsJun 13 2019We present RodSteward, a design-to-assembly system for creating furniture-scale structures composed of 3D printed joints and precision-cut rods. The RodSteward systems consists of: RSDesigner, a fabrication-aware design interface that visualizes accurate ... More
Parametric Modelling Within Immersive Environments: Building a Bridge Between Existing Tools and Virtual Reality HeadsetsJun 13 2019Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing visualisation. ... More
Understanding Human Context in 3D Scenes by Learning Spatial Affordances with Virtual Skeleton ModelsJun 13 2019Robots are often required to operate in environments where humans are not present, but yet require the human context information for better human-robot interaction. Even when humans are present in the environment, detecting their presence in cluttered ... More
A Multiscale Visualization of Attention in the Transformer ModelJun 12 2019The Transformer is a sequence model that forgoes traditional recurrent architectures in favor of a fully attention-based approach. Besides improving performance, an advantage of using attention is that it can also help to interpret a model by showing ... More
Tiger:Wearable Glasses for the 20-20-20 Rule to Alleviate Computer Vision SyndromeJun 12 2019We propose Tiger, an eyewear system for helping users follow the 20-20-20 rule to alleviate the Computer Vision Syndrome symptoms. It monitors user's screen viewing activities and provides real-time feedback to help users follow the rule. For accurate ... More
Toward Best Practices for Explainable B2B Machine LearningJun 11 2019To design tools and data pipelines for explainable B2B machine learning (ML) systems, we need to recognize not only the immediate audience of such tools and data, but also (1) their organizational context and (2) secondary audiences. Our learnings are ... More
Organic Building Generation in MinecraftJun 11 2019This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series ... More
Enhancing Battle Maps through Flow GraphsJun 11 2019So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing ... More
Human-Machine Collaboration for Fast Land Cover MappingJun 10 2019We propose incorporating human labelers in a model fine-tuning system that provides immediate user feedback. In our framework, human labelers can interactively query model predictions on unlabeled data, choose which data to label, and see the resulting ... More
GLTR: Statistical Detection and Visualization of Generated TextJun 10 2019The rapid improvement of language models has raised the specter of abuse of text generation systems. This progress motivates the development of simple methods for detecting generated text that can be used by and explained to non-experts. We develop GLTR, ... More
Detecting Clues for Skill Levels and Machine Operation Difficulty from Egocentric VisionJun 10 2019With respect to machine operation tasks, the experiences from different skill level operators, especially novices, can provide worthy understanding about the manner in which they perceive the operational environment and formulate knowledge to deal with ... More
Explicit behaviors affected by driver's trust in a driving automation systemJun 10 2019As various driving automation system (DAS) are commonly used in the vehicle, the over-trust in the DAS may put the driver in the risk. In order to prevent the over-trust while driving, the trust state of the driver should be recognized. However, description ... More
Sampling Humans for Optimizing Preferences in Coloring ArtworkJun 10 2019Many circumstances of practical importance have performance or success metrics which exist implicitly---in the eye of the beholder, so to speak. Tuning aspects of such problems requires working without defined metrics and only considering pairwise comparisons ... More
PizzaBox: Studying Internet Connected Physical Object Manipulation based Food OrderingJun 08 2019This paper presents the designing and testing of PizzaBox, a 3D printed, interactive food ordering system that aims to differ from conventional food ordering systems and provide an entertaining and unique experience when ordering a pizza by incorporating ... More
Predicting risk of dyslexia with an online gamified testJun 07 2019Dyslexia is a specific learning disorder related to school failure. Detection is both crucial and challenging, especially in languages with transparent orthographies, such as Spanish. To make detecting dyslexia easier, we designed an online gamified test ... More
Early Prediction of Epilepsy Seizures VLSI BCI SystemJun 07 2019Controlling the surrounding world and predicting future events has always seemed like a dream, but that could become a reality using a Brain-Computer/Machine Interface (BCI/BMI). Epilepsy is a group of neurological diseases characterized by epileptic ... More
Black-boxing the user: internet protocol over xylophone players (IPoXP)Jun 06 2019We introduce IP over Xylophone Players (IPoXP), a novel Internet protocol between two computers using xylophone-based Arduino interfaces. In our implementation, human operators are situated within the lowest layer of the network, transmitting data between ... More
An Extensible Interactive Interface for Agent DesignJun 06 2019In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a ... More
An Extensible Interactive Interface for Agent DesignJun 06 2019Jun 10 2019In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a ... More
Gradio: Hassle-Free Sharing and Testing of ML Models in the WildJun 06 2019Accessibility is a major challenge of machine learning (ML). Typical ML models are built by specialists and require specialized hardware/software as well as ML experience to validate. This makes it challenging for non-technical collaborators and endpoint ... More
The Open Vault Challenge -- Learning how to build calibration-free interactive systems by cracking the code of a vaultJun 06 2019This demo takes the form of a challenge to the IJCAI community. A physical vault, secured by a 4-digit code, will be placed in the demo area. The author will publicly open the vault by entering the code on a touch-based interface, and as many times as ... More
SparseSense: Human Activity Recognition from Highly Sparse Sensor Data-streams Using Set-based Neural NetworksJun 06 2019Batteryless or so called passive wearables are providing new and innovative methods for human activity recognition (HAR), especially in healthcare applications for older people. Passive sensors are low cost, lightweight, unobtrusive and desirably disposable; ... More
Towards Business Partnership Recommendation Using User Opinion on FacebookJun 05 2019The identification of strategic business partnerships can potentially provide competitive advantages for businesses; however, due to the dynamics and uncertainty present in business environments, this task could be challenging. To help businesses in this ... More
CreativeBioMan: Brain and Body Wearable Computing based Creative Gaming SystemJun 05 2019Current artificial intelligence (AI) technology is mainly used in rational work such as computation and logical analysis. How to make the machine as aesthetic and creative as humans has gradually gained attention. This paper presents a creative game system ... More
Visual Story Post-EditingJun 05 2019We introduce the first dataset for human edits of machine-generated visual stories and explore how these collected edits may be used for the visual story post-editing task. The dataset, VIST-Edit, includes 14,905 human edited versions of 2,981 machine-generated ... More
Slack Channels Ecology in Enterprises: How Employees Collaborate Through Group ChatJun 04 2019Despite the long history of studying instant messaging usage in organizations, we know very little about how today's people participate in group chat channels and interact with others. In this short note, we aim to update the existing knowledge on how ... More
Visual Fixations Duration as an Indicator of Skill Level in eSportsJun 04 2019Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We analyzed the distributions ... More
An End-User Development approach for Mobile Web AugmentationJun 04 2019The trend towards mobile devices usage has put more than ever the Web as a ubiquitous platform where users perform all kind of tasks. In some cases, users access the Web with 'native' mobile applications developed for well-known sites, such as LinkedIn, ... More
A Comparative Study of Milestones for Featuring GUI Prototyping ToolsJun 04 2019Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. For many years, prototyping was synonym of paper-based mockups and only more recently we can say ... More
Distributed Web browsing: supporting frequent uses and opportunistic requirementsJun 04 2019Nowadays, the development of Web applications supporting distributed user interfaces (DUI) is straightforward. However, it is still hard to find Web sites supporting this kind of user interaction. Although studies on this field have demonstrated that ... More
Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in HealthJun 04 2019Applications for learning and training have been developed and highlighted as important tools in health education. Despite the several approaches and initiatives, these tools have not been used in an integrated way. The specific skills approached by each ... More
The Extended Dawid-Skene Model: Fusing Information from Multiple Data SchemasJun 04 2019While label fusion from multiple noisy annotations is a well understood concept in data wrangling (tackled for example by the Dawid-Skene (DS) model), we consider the extended problem of carrying out learning when the labels themselves are not consistently ... More
Adaptive Multimodal Music Learning via Interactive-haptic InstrumentJun 04 2019Haptic interfaces have untapped the sense of touch to assist multimodal music learning. We have recently seen various improvements of interface design on tactile feedback and force guidance aiming to make instrument learning more effective. However, most ... More
A Case for Backward Compatibility for Human-AI TeamsJun 04 2019AI systems are being deployed to support human decision making in high-stakes domains. In many cases, the human and AI form a team, in which the human makes decisions after reviewing the AI's inferences. A successful partnership requires that the human ... More
Evaluating Voice Skills by Design Guidelines Using an Automatic Voice CrawlerJun 03 2019Currently, adaptive voice applications supported by voice assistants (VA) are very popular (i.e., Alexa skills and Google Home Actions). Under this circumstance, how to design and evaluate these voice interactions well is very important. In our study, ... More
Sea of Genes: Combining Animation and Narrative Strategies to Visualize Metagenomic Data for MuseumsJun 03 2019We examine the application of narrative strategies to present a complex and unfamiliar metagenomics dataset to the public in a science museum. Our dataset contains information about microbial gene expressions that scientists use to infer the behavior ... More
Software Adaptation and Generalization of Physically-Constrained GamesJun 03 2019In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so much on the end ... More
An Information-Theoretical Approach to the Information Capacity and Cost-Effectiveness Evaluation of Color PalettesJun 03 2019Colors are used as effective tools of representing and transferring information. Number of colors in a palette is the direct arbiter of the information conveying capacity. Yet it should be well elaborated, since increasing the entropy by adding colors ... More
An Extensive Review of Computational Dance Automation Techniques and ApplicationsJun 03 2019Dance is an art and when technology meets this kind of art, it's a novel attempt in itself. Several researchers have attempted to automate several aspects of dance, right from dance notation to choreography. Furthermore, we have encountered several applications ... More
ActiveHARNet: Towards On-Device Deep Bayesian Active Learning for Human Activity RecognitionMay 31 2019Various health-care applications such as assisted living, fall detection etc., require modeling of user behavior through Human Activity Recognition (HAR). HAR using mobile- and wearable-based deep learning algorithms have been on the rise owing to the ... More
Crowdsourcing and Validating Event-focused Emotion Corpora for German and EnglishMay 31 2019Sentiment analysis has a range of corpora available across multiple languages. For emotion analysis, the situation is more limited, which hinders potential research on cross-lingual modeling and the development of predictive models for other languages. ... More
System Administrators Are Parting Ways With Command Line Interfaces: An Exploratory Study of Firewall InterfacesMay 31 2019A graphical user interface (GUI) is the most common option to interact with computer systems. However, according to the literature, system administrators often lean toward command line interfaces (CLIs). The goal of our work is to investigate which interfaces ... More
Max-MIG: an Information Theoretic Approach for Joint Learning from CrowdsMay 31 2019Eliciting labels from crowds is a potential way to obtain large labeled data. Despite a variety of methods developed for learning from crowds, a key challenge remains unsolved: \emph{learning from crowds without knowing the information structure among ... More
Sitara: Spectrum Measurement Goes Mobile Through Crowd-sourcingMay 30 2019Software-defined radios (SDRs) are often used in the experimental evaluation of next-generation wireless technologies. While crowd-sourced spectrum monitoring is an important component of future spectrum-agile technologies, there is no clear way to test ... More
Simultaneous induction of SSMVEP and SMR Using a Gaiting video stimulus: a novel hybrid brain-computer interfaceMay 30 2019We proposed a novel visual stimulus for brain-computer interface. The stimulus is in the form gaiting sequence of a human. The hypothesis is that observing such a visual stimulus would simultaneously induce 1) steady-state motion visual evoked potential ... More
Visualizing a Moving Target: A Design Study on Task Parallel Programs in the Presence of Evolving Data and ConcernsMay 30 2019Common pitfalls in visualization projects include lack of data availability and the domain users' needs and focus changing too rapidly for the design process to complete. While it is often prudent to avoid such projects, we argue it can be beneficial ... More
Somewhere Around That Number: An Interview Study of How Spreadsheet Users Manage UncertaintyMay 30 2019Spreadsheet users regularly deal with uncertainty in their data, for example due to errors and estimates. While an insight into data uncertainty can help in making better informed decisions, prior research suggests that people often use informal heuristics ... More
M-GWAP: An Online and Multimodal Game With A Purpose in WordPress for Mental States AnnotationMay 30 2019M-GWAP is a multimodal game with a purpose of that leverages on the wisdom of crowds phenomenon for the annotation of multimedia data in terms of mental states. This game with a purpose is developed in WordPress to allow users implementing the game without ... More
Learning Representations by Humans, for HumansMay 29 2019We propose a new, complementary approach to interpretability, in which machines are not considered as experts whose role it is to suggest what should be done and why, but rather as advisers. The objective of these models is to communicate to a human decision-maker ... More
Food for thought: Ethical considerations of user trust in computer visionMay 29 2019In computer vision research, especially when novel applications of tools are developed, ethical implications around user perceptions of trust in the underlying technology should be considered and supported. Here, we describe an example of the incorporation ... More
From User-independent to Personal Human Activity Recognition Models Exploiting the Sensors of a SmartphoneMay 29 2019In this study, a novel method to obtain user-dependent human activity recognition models unobtrusively by exploiting the sensors of a smartphone is presented. The recognition consists of two models: sensor fusion-based user-independent model for data ... More
Research on fuzzy PID Shared control method of small brain-controlled uavMay 29 2019Brain-controlled unmanned aerial vehicle (uav) is a uav that can analyze human brain electrical signals through BCI to obtain flight commands. The research of brain-controlled uav can promote the integration of brain-computer and has a broad application ... More
Putting Things in Context: Securing Industrial Authentication with Context InformationMay 29 2019The development in the area of wireless communication, mobile and embedded computing leads to significant changes in the application of devices. Over the last years, embedded devices were brought into the consumer area creating the Internet of Things. ... More
Shared control schematic for brain controlled vehicle based on fuzzy logicMay 29 2019Brain controlled vehicle refers to the vehicle that obtains control commands by analyzing the driver's EEG through Brain-Computer Interface (BCI). The research of brain controlled vehicles can not only promote the integration of brain machines, but also ... More
Effect of context in swipe gesture-based continuous authentication on smartphonesMay 28 2019This work investigates how context should be taken into account when performing continuous authentication of a smartphone user based on touchscreen and accelerometer readings extracted from swipe gestures. The study is conducted on the publicly available ... More
Importance of user inputs while using incremental learning to personalize human activity recognition modelsMay 28 2019In this study, importance of user inputs is studied in the context of personalizing human activity recognition models using incremental learning. Inertial sensor data from three body positions are used, and the classification is based on Learn++ ensemble ... More
Fast human motion prediction for human-robot collaboration with wearable interfacesMay 28 2019In this paper, we aim at improving human motion prediction during human-robot collaboration in industrial facilities by exploiting contributions from both physical and physiological signals. Improved human-machine collaboration could prove useful in several ... More
The HyperBagGraph DataEdron: An Enriched Browsing Experience of Multimedia DatasetsMay 28 2019Traditional verbatim browsers give back information in a linear way according to a ranking performed by a search engine that may not be optimal for the surfer. The latter may need to assess the pertinence of the information retrieved, particularly when ... More
Crowdsourced Peer Learning Activity for Internet of Things Education: A Case StudyMay 28 2019Computing devices such as laptops, tablets and mobile phones have become part of our daily lives. End users increasingly know more and more information about these devices. Further, more technically savvy end users know how such devices are being built ... More
Towards a Wearable Interface for Food Quality Grading through ERP AnalysisMay 28 2019Sensory evaluation is used to assess the consumer acceptance of foods or other consumer products, so as to improve industrial processes and marketing strategies. The procedures currently involved are time-consuming because they require a statistical approach ... More
Minimizing Time-to-Rank: A Learning and Recommendation ApproachMay 27 2019Consider the following problem faced by an online voting platform: A user is provided with a list of alternatives, and is asked to rank them in order of preference using only drag-and-drop operations. The platform's goal is to recommend an initial ranking ... More
Social Cards Probably Provide For Better Understanding Of Web Archive CollectionsMay 27 2019May 28 2019Used by a variety of researchers, web archive collections have become invaluable sources of evidence. If a researcher is presented with a web archive collection that they did not create, how do they know what is inside so that they can use it for their ... More
Social Cards Probably Provide For Better Understanding Of Web Archive CollectionsMay 27 2019May 30 2019Used by a variety of researchers, web archive collections have become invaluable sources of evidence. If a researcher is presented with a web archive collection that they did not create, how do they know what is inside so that they can use it for their ... More
Social Cards Probably Provide For Better Understanding Of Web Archive CollectionsMay 27 2019Used by a variety of researchers, web archive collections have become invaluable sources of evidence. If a researcher is presented with a web archive collection that they did not create, how do they know what is inside so that they can use it for their ... More
Analyzing Turkish F and Turkish E keyboard layouts using learning curvesMay 27 2019The F-layout was introduced in 1955 and eventually enforced as a national standard as a replacement to the popular QWERTY keyboard layout in Turkey. In a more recent work, another alternative (E-layout) was developed for Turkish language and argued to ... More
A Self-Attention Joint Model for Spoken Language Understanding in Situational Dialog ApplicationsMay 27 2019Spoken language understanding (SLU) acts as a critical component in goal-oriented dialog systems. It typically involves identifying the speakers intent and extracting semantic slots from user utterances, which are known as intent detection (ID) and slot ... More
Explainable Reinforcement Learning Through a Causal LensMay 27 2019Prevalent theories in cognitive science propose that humans understand and represent the knowledge of the world through causal relationships. In making sense of the world, we build causal models in our mind to encode cause-effect relations of events and ... More
Adaptive Learning Material Recommendation in Online Language EducationMay 26 2019Recommending personalized learning materials for online language learning is challenging because we typically lack data about the student's ability and the relative difficulty of learning materials. This makes it hard to recommend appropriate content ... More
Technical Report of the DAISY System -- Shooter Localization, Models, Interface, and BeyondMay 26 2019Nowadays a huge number of user-generated videos are uploaded to social media every second, capturing glimpses of events all over the world. These videos provide important and useful information for reconstructing the events. In this paper, we describe ... More
Technical Report of the Video Event Reconstruction and Analysis (VERA) System - Shooter Localization, Models, Interface, and BeyondMay 26 2019Jun 08 2019Every minute, hundreds of hours of video are uploaded to social media sites and the Internet from around the world. This material creates a visual record of the experiences of a significant percentage of humanity and can help illuminate how we live in ... More
Technical Report of the Video Event Reconstruction and Analysis (VERA) System - Shooter Localization, Models, Interface, and BeyondMay 26 2019Jun 03 2019Every minute, hundreds of hours of video are uploaded to social media sites and the Internet from around the world. This material creates a visual record of the experiences of a significant percentage of humanity and can help illuminate how we live in ... More
Tell Me About Yourself: Using an AI-Powered Chatbot to Conduct Conversational SurveysMay 25 2019The rise of increasingly more powerful chatbots offers a new way to collect information through conversational surveys, where a chatbot asks open-ended questions, interprets a user's free-text responses, and probes answers when needed. To investigate ... More
Efficient Object Annotation via Speaking and PointingMay 25 2019Deep neural networks deliver state-of-the-art visual recognition, but they rely on large datasets, which are time-consuming to annotate. These datasets are typically annotated in two stages: (1) determining the presence of object classes at the image ... More
Multi-Model Investigative Exploration of Social Media Data with boutique: A Case Study in Public HealthMay 24 2019We present our experience with a data science problem in Public Health, where researchers use social media (Twitter) to determine whether the public shows awareness of HIV prevention measures offered by Public Health campaigns. To help the researcher, ... More
Overt visual attention on rendered 3D objectsMay 24 2019This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an eye-tracking ... More
The Impact of Augmented-Reality Head-Mounted Displays on Users' Movement Behavior: An Exploratory StudyMay 24 2019The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering, education, ... More
Entropy-based Motion Intention Identification for Brain-Computer InterfaceMay 24 2019The identification of intentionally delivered commands is a challenge in Brain Computer Interfaces (BCIs) based on Sensory-Motor Rhythms (SMR). It is of fundamental importance that BCI systems controlling a robotic device (i.e., upper limb prosthesis) ... More
From Search Engines to Search Services: An End-User Driven ApproachMay 24 2019The World Wide Web is a vast and continuously changing source of information where searching is a frequent, and sometimes critical, user task. Searching is not always the user's primary goal but an ancillary task that is performed to find complementary ... More
A Behavior-Based Ontology for Supporting Automated Assessment of Interactive SystemsMay 24 2019Nowadays many software development frameworks implement Behavior-Driven Development (BDD) as a mean of automating the test of interactive systems under construction. Automated testing helps to simulate user's action on the User Interface and therefore ... More
Scan-and-Pay on Android is DangerousMay 24 2019Mobile payments have increased significantly in the recent years and one-to-one money transfers are offered by a wide variety of smartphone applications. These applications usually support scan-and-pay -- a technique that allows a payer to easily scan ... More
Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer InterfacesMay 23 2019Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured and processed ... More
Detecting Events of Daily Living Using Multimodal DataMay 22 2019Events are fundamental for understanding how people experience their lives. It is challenging, however, to automatically record all events in daily life. An understanding of multimedia signals allows recognizing events of daily living and getting their ... More
Scientific Programs Imply Uncertainty. Results Expected and UnexpectedMay 22 2019Science and engineering have requests for a wide variety of programs, but I think that all of them can be divided between two groups. Programs of the first group deal with the well known situations and, by using well known equations, give results for ... More
From heterogeneous data to heterogeneous public: thoughts on transmedia applications for digital heritage research and disseminationMay 22 2019In recent years, we have seen a tenfold increase in volume and complexity of digital data acquired for cultural heritage documentation. Meanwhile, open data and open science have become leading trends in digital humanities. The convergence of those two ... More
Multi-agent Attentional Activity RecognitionMay 22 2019Multi-modality is an important feature of sensor based activity recognition. In this work, we consider two inherent characteristics of human activities, the spatially-temporally varying salience of features and the relations between activities and corresponding ... More
Can a Humanoid Robot be part of Organizational Work Force? A User Study leveraging on Sentiment AnalysisMay 22 2019Hiring robots for the workplaces is a challenging task as robots have to cater to customer demands, follow organizational protocols and behave with social etiquette. In this study, we propose to have a humanoid social robot, Nadine, as a customer service ... More
Look Who's Talking Now: Implications of AV's Explanations on Driver's Trust, AV Preference, Anxiety and Mental WorkloadMay 21 2019Explanations given by automation are often used to promote automation adoption. However, it remains unclear whether explanations promote acceptance of automated vehicles (AVs). In this study, we conducted a within-subject experiment in a driving simulator ... More
Improved Optical Flow for Gesture-based Human-robot InteractionMay 21 2019Gesture interaction is a natural way of communicating with a robot as an alternative to speech. Gesture recognition methods leverage optical flow in order to understand human motion. However, while accurate optical flow estimation (i.e., traditional) ... More
Personality and Behavior in Role-based Online GamesMay 21 2019Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose to study the ... More
SmartNight: Turning Off the Lights on AndroidMay 20 2019Smartphone users benefit from content with dark color schemes: increasingly common OLED displays are more power efficient the darker the display, and many users prefer a dark display for night time use. Despite these benefits, many applications and the ... More
ROMEO: A Plug-and-play Software Platform of Robotics-inspired Algorithms for Modeling Biomolecular Structures and MotionsMay 20 2019Motivation: Due to the central role of protein structure in molecular recognition, great computational efforts are devoted to modeling protein structures and motions that mediate structural rearrangements. The size, dimensionality, and non-linearity of ... More
Are all the frames equally important?May 20 2019In this work, we address the problem of measuring and predicting temporal video saliency -- a measure which defines the importance of a video frame for human attention. Unlike the conventional spatial saliency which defines the location of the salient ... More
Skeleton-Based Hand Gesture Recognition by Learning SPD Matrices with Neural NetworksMay 20 2019In this paper, we propose a new hand gesture recognition method based on skeletal data by learning SPD matrices with neural networks. We model the hand skeleton as a graph and introduce a neural network for SPD matrix learning, taking as input the 3D ... More
Decentralized Learning with Average Difference Aggregation for Proactive Online Social CareMay 19 2019The Internet and the Web are being increasingly used in proactive social care to provide people, especially the vulnerable, with a better life and services, and their derived social services generate enormous data. However, privacy concerns require the ... More
AmIE: An Ambient Intelligent Environment for Assisted LivingMay 18 2019In the modern world of technology Internet-of-things (IoT) systems strives to provide an extensive interconnected and automated solutions for almost every life aspect. This paper proposes an IoT context-aware system to present an Ambient Intelligence ... More
When Social Sensing Meets Edge Computing: Vision and ChallengesMay 18 2019This paper overviews the state of the art, research challenges, and future opportunities in an emerging research direction: Social Sensing based Edge Computing (SSEC). Social sensing has emerged as a new sensing application paradigm where measurements ... More
When Social Sensing Meets Edge Computing: Vision and ChallengesMay 18 2019May 25 2019This paper overviews the state of the art, research challenges, and future opportunities in an emerging research direction: Social Sensing based Edge Computing (SSEC). Social sensing has emerged as a new sensing application paradigm where measurements ... More
MiSC: Mixed Strategies CrowdsourcingMay 17 2019Popular crowdsourcing techniques mostly focus on evaluating workers' labeling quality before adjusting their weights during label aggregation. Recently, another cohort of models regard crowdsourced annotations as incomplete tensors and recover unfilled ... More
Challenges in Collaborative HRI for Remote Robot TeamsMay 17 2019Collaboration between human supervisors and remote teams of robots is highly challenging, particularly in high-stakes, distant, hazardous locations, such as off-shore energy platforms. In order for these teams of robots to truly be beneficial, they need ... More
TGView3D System Description: 3-Dimensional Visualization of Theory GraphsMay 17 2019We describe TGView3D, an interactive 3D graph viewer optimized for exploring theory graphs. To exploit the three spatial dimensions, it extends a force-directed layout with a hierarchical component. Because of the limitations of regular displays, the ... More